Elevate your Starsector gameplay with the [0. Removed extra skill point scaling. • 2 yr. Guidelines to Modding. If you're smart, make a backup of this folder before editing. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. ago. That's all, for now, wait for end of April and middle of May with more photos. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. 2 (2021/03/27) Search. 96a: - Support for Unknown Skies planet type change projects. pay attention to deployment costs. It happens to me too, and it's Indeed super annoying. Lots of ways to make money and colonies as a means to make money is not required. 0 (May 6, 2017) Updated to support Starsector 0. Re: Add option to transfer or donate excess/unwanted ships and officers to colonies. I made this type of code due to lack of API resources. -40 survey cost goes a long way. UAF strength is strikecraft, missiles and then ballistics. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. You can then use the “RemoveCondition” command to remove the condition after. It just tweaks some stuff. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. People who enjoy sandbox games and do not want to have their hand held through a game. r/starsector • Behold, I have returned to infest your nightmares once again. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. mkv file with Japanese audio (I tried it with a few different anime . Mod-added installable items may or may not increase pather interest. Just a little heads up to mention some general naughtiness somewhat related to the last post above. It keeps flux in mind, gives solid weaponry in relation to slots, and you will need direct combat experience to test most weapons to improve autofit's loadout. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. Make sure this mod is enabled. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. 1. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. The prices are also stable because supply and demand is not important. 85%. 96a] FuzzyPack – small ship and weapons pack Mod, the choice for serious players seeking advanced features and customization options. e. Yeah, well, fuel is cheap and my colonies profitable. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. Version 3. ago. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Instead, the mod simply warns you when you haven't saved in a while. 7 or higher), or Linux. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. e the one with all the skill trees. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. Yes, if you sell them blueprints the pirates will eventually start using them in their fleets. Here is a link to the mod. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Images. ago. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. When you download the game normally it. You could use the console mod to give yourself XP to get back to your same level. GreenGhost95 • 1 yr. AFAIK if you build up. 0. not necessarily a bad thing at all since replayability in a game is very important and (like kenshi) i have gotten more. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. Mods that cause major changes like nex no not likely. Hit burn, activate the drill, and just bore a hole through whatever is in my way. 95a] Remnant Command Transfer. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 05 with ease and take your gaming experience to the next. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. sh. mkv file with Japanese audio (I tried it with a few different anime . Features: Mod installation from archives and existing mod folders. 7MB ; 659-- Nexerelin. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. prettyboiclique • 4 mo. Laflaga • 1 yr. 9 update the safe transfer mod is defunct. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. ago. Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. Then open one of the folders based on what setting you want. There are various values that govern ship movement, as defined in the ship_data. ) Save your game. There are two methods to do this. 43. %50 upkeep reduction allows you to ignore hazard rating. Reduced shield efficiency to 0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Starsector has a fairly steep learning curve and when you start out, you will most likely be blown up by the first serious pirate fleet you encounter. Frigates are relatively weak as they need to be supported by the bigger UAF ships. Premium Explore Gaming. Re: [0. Alternate download links (please try the above first): Windows Mac Linux. You just changed it from a hidden Hullmod to one you know from the start. 9. Same with luddic enhancement. 95. WimRorld exorcises daemons as a hobby • 1 yr. With our comprehensive installation and usage guide, you’ll be able to install and use [0. 5b (released 2020-08-28) Common RadarDownload version 2. SPOILER. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. 95 colonies should be made, just make to cap every planet with a commerce. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Copied the folder to /mods copied transfer_all_items_settings. Starsector! Join thousands of players in a massive online community. Got it, just wanted to make sure I was not missing anything or if it was that simple. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. 2. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. r/starsector. 95a] Transfer All Items v1. You might have a random ship selected as your command ship (the single ship you directly control in combat). 95a] Transfer All Items v1. In starsector, there is no equipment, and there is no crew per say. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. Transfer the save files via USB, or even better, a shared cloud storage location. Salvage fleets don't need a huge escort (but definitely need some). 4. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). When you connect power and an external display and leave the laptop open, everything works fine. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 1. No no no, Crew is D Tier because. Pirates in starsector imo don't behave like pirates should. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. Caution is advised as these kinds of games can be very detrimental to your time management. Suspicious_Expert_97. You can rectify this by just spawning one via console commands. 8. Download (0. Every mod will need a Mod_Info. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Autofit is pretty solid when you don't know yourself how to load ships out. Go into Starsector, and your mods folder should be there. Just buy it. Maintenance is one of the most common ways a fleet will consume supplies. It also includes endgame. Skills are permanent bonuses or activated abilities acquired by the player and officers. Many small ships can fit medium energy weapons. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. For the most part – for almost the entire part – I have been working on new game content since the last update. Put it in the mods folder and make sure it's tagged in Starsector's launcher. json. You also get 3 special. An example - a mod that changes ships animations and adds some new visual effects. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Compatibility improvements I intend to make once other mods update for 0. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. It just tweaks some stuff. Shift+clicking a stack of items sells/transfers it. 96a] Console Commands v2023. Simply point it at your install directory, and it will pull up a. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. e. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. . Question about transferring items quickly. Discuss modding Starsector here. It used to be called Starfarer. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Tri-Tachyon is great, but I like to gain their ships by. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. /starsector. Greetings, Human. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. I'm playing an . Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. What I'm thinking of is adding more items along the lines of the Nano forge with corrupted and pristine variants that can be installed in more industries to boost production or alter the way it works. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Modded Question/Bug. Acquiring special items can be difficult as they are somewhat to very rare. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. Vortex support for Starsector v0. At least for me this is usually not an issue in the mid-game/late-game. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. Note that this is at -100 reputation at which point you have built a reputation for being pirate hunter. hull restoration - fix em up and add extra CR, 5% per s-mod. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. The transfer all items mod is an option too. With this mod, you can invest story points to stop the depletion of tech mining over time. 3. I'll second that DIY and Better Tech-Mining are good mods. 95. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. you could be spending 100 supplies on battles when you only need 20 or 30. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in. Depending on the type of mods yes and no. 50 per month. Yes I should've been more specific, thanks. so i got the new 0. Hotfix: 0. Better Tech-Mining makes tech. This means you can have every resource type in Penelope's Star. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. With our comprehensive installation and usage guide, you'll be able to install and use [0. 2 stellar Networks 2. ago. 95a] Transfer… Copied the folder to /mods copied transfer_all_items_settings. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. 99. The cryosleepers ("Calypso" and. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. •. you put the archived file directly into the mods folder. Tools, guides, and other resources. I don't. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You will get 2-3 times more than you sold to them in the first place. 1a] Common Radar v2. I AM looking for an option that allows to slide your cursor and transfer loot. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. 95a] Transfer All Items v1. It is available as a starting ship with a Pulse Laser. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. The start of an abomination, dubbed the "moderately cursed ship pack". You'll know a blueprint has been added to their fleets. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Raid them. 4X game features in Starsector. That's it. Make sure you have the same mods and same versions in both devices. Open comment sort options. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Starsector version 0. Go to starsector r/starsector. 8. So the formula: Profit = (SellPrice*0. For a full list of supported commands enter 'help' in the console. 8a. Download and install this mod. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Fixed a bug where, on mod install in Starsector 0. 95, by changing planet. 717. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. Faster Command point regeneration is the cherry on top for this skill as long as you don't transfer mid fight to an officerless ship. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. 4 Tahlan Shipworls 0. It used to be called Starfarer. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. I will third the suggestions to get Starsector Plus and Nexerelin, but of the factions in the vanilla game, I'd suggest Hegemony simply for their large and easily accessible military markets. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. Their ships don't fit my playstyle, can't seem to make them work. This skill supports. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. ago. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. The mouse moves around and you can click on windows and they become the active window, but. This has made very close to a million space bucks in one loop. csv file under the tags column. All of the controls that aren't immediately intuitive have a description so if you can't find a command or don't know what a button does, you can check it out in the Controller Settings menu. Happens. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. The goal is to give you lots of meaningful choices in a malleable world. That movie was the shit. However, most items have certain requirements in order to be used, which the top categories represent. 0. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. You'll have a small UI element open that you can drag to purchase varying amounts of the product. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. Download the archive for each and extract the contents to /starsector/mods. 4X game features in Starsector. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Staff them well, put armor on them. 3-CostSupplies*1. Re: [0. There will be an option to join. Then speak to a planet administrator of one of the factions of the alliance. These are meant for broader use within the Starsector. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. 8. It was 4-6 turns of ground combat. Every ship consumes a set amount of. json. Just a little heads up to mention some general naughtiness somewhat related to the last post above. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. Only two cryosleepers can be found per sector. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. Put it in the new computer. Here's the mod index page a lot of amazing mods. • 3 yr. 2. 14. The laboratory also increase the production of 3 random commodities on your planet)Sooner or later the you absolutely will have to command all capital or large ships. 14. Step 3. A . Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. ago. legion_xiv is not too hard, but other. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). a small guide to adding items in savegames. h - Campaign content expansion. on Today at 04:26:09 PM Modding Resources. 9. The Tesseract is an extremely powerful Omega ship. Scherzokinn • 1 yr. Elevate your Starsector gameplay with the [0. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. one that allows custom searches through editing a CSV file. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. 1a] Common Radar v2. I. - Campaign Features: - Take out loans at any Kesteven market. I have tried this with every building, help? Thanks. Someone will probably correct me below, so check their comment too. 3. Supplies are consumed by various different activies throughout the game. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. 10. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. You eivode tour marines into battalions of up to 800. cheating. It used to be called Starfarer. I personally would right click on the mods folder, make a shortcut, and put the shortcut on your desktop or somewhere easy to find. I think all the Tri Tachyon AIs in the game are part of the same entity. e. Open it is, as this is an important file to handle the global settings of the game. 4. 2. 96a] Ship/Weapon Pack 1. Mod_Info. 7. I remember early-game I found some, which I sold, but. Go to \Starsector\starsector-core\data\config\settings. This is because production is logarithmic, i. All of the current special items have uses in modifying certain industries. First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. Starsector has no "right" or "wrong" playstyle, only your own style. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. With the command addspecial ship_bp valkyrie. code not provided in this post. Re: Looking at the Starsector fuel & supply economy. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer.